League Mechanic Guide

Ultimatum

Ultimatum is a risk-vs-reward mechanic where you activate an altar and fight increasingly difficult waves of monsters to earn rewards. After each round you choose: cash out everything you've earned so far, or risk it all to keep going for a bigger reward. If you die or fail, you lose everything. One of the more build-dependent mechanics in the game; not every build can efficiently push to round 10 (13 with the keystone).

3.28 Changes

These changes could add more value to Inscribed Ultimatums overall.

Basic Loop

  1. Find the Trialmaster and his altar in your map
  2. Select the reward for the round
  3. Choose one of three negative modifiers to add before each round begins
  4. Complete the objective to finish the round. Time freezes between rounds so you can decide to cash out or continue
  5. Each round adds another modifier and monsters get progressively harder
  6. Push as far as your build allows. If you die or fail, you lose all rewards

Objectives

Each Ultimatum has one objective type that applies to every round. Knowing your build's strengths helps determine which objective you want to prioritise.

Ruin

Ruin is a debuff unique to Ultimatum. It has no direct effect but reaching 7 stacks instantly fails the encounter and you lose all rewards.

Ruin is inflicted primarily by Stalking Ruin, an invulnerable shade that follows you and applies Ruin on hit. It comes in four tiers, getting faster and more aggressive at higher ranks.

In 3.28: Block previously prevented Ruin from being applied. That interaction is now gone, which is a meaningful nerf to block-based builds running Ultimatum. Evasion, spell dodge, and spell suppression can still help mitigate sources of Ruin from other modifiers.

Atlas Tree

Recommended nodes

Situational or skip

Tip IQ/IR only affects Catalyst drops, not general Ultimatum rewards. Higher map tier does not significantly increase rewards, but the Trialmaster can only appear in Tier 14+ maps. Running lower difficulty maps is often recommended since map mods scale the difficulty more than the rewards.

Scarabs

Inscribed Ultimatums

Inscribed Ultimatums are special items that take you to the Utzaal Arena, a larger dedicated area separate from the Atlas. Key differences from regular Ultimatums: a single long round instead of 10 shorter rounds, preset negative modifiers you cannot change, and the Atlas passive tree has no effect inside the Utzaal Arena. The reward is a fixed currency item shown on the Inscribed Ultimatum itself (e.g. Divines, Exalted Orbs, Ancient Orbs, Fracturing Orbs).

Tip You can sell Inscribed Ultimatums but always at a discount to face value. The buyer is taking on the risk of completing it, so a 4 Divine Inscribed Ultimatum will not sell for 4 Divines. You can also vendor 5 Inscribed Ultimatums of the same tier for a replacement.

The Trialmaster Boss

The Trialmaster has approximately a 3% chance to appear in place of round 10 in Tier 14+ maps, or is guaranteed with the Scarab of Dueling. He drops:

All negative modifiers accumulated during the run still apply during the Trialmaster fight. Be careful going in with heavy Ruin stacks or punishing modifiers.

Notable Rewards

Map Choice

Ultimatum is not heavily map dependent compared to other mechanics. The priority is finding the altar quickly, so open layouts with easy navigation work best. Running lower difficulty maps is often preferred. Map mods scale the encounter difficulty more than the rewards.

Tips